The Job part 3 & 4 - ILM / ArtStation Challenge
The third and fourth part of the last round of the ILM Art Dep. challenge was kind of a two-parter, and since I don't have a lot of process images to go along with them I figured I'd combine them in a...
View ArticleThe Job part 5 - ILM / ArtStation Challenge
The fifth part of the last round of the ILM challenge was much more in my wheelhouse, and I had a lot of fun with it. The brief gave two options to chose from, one was to develop a Danji warrior...
View ArticleThe Job part 6 - ILM / ArtStation Challenge
Part 6 was the last part of the challenge. Unfortunately I was quite busy around this point so I didn't have a lot of time to play around, and probably ended up 'playing it safe' as it mentions in the...
View ArticleInterior art - Monte Cook Games / Numenera Character Options 2
I totally forgot to post this interior illustration I did for Numenera's Character Options 2 book that came out a while ago.
View ArticleInterior art - Monte Cook Games / Numenera Into the Outside
Two creatures I did for Numenera: Into the Outside book that came out earlier this year.
View ArticleMoon Stalkers - Personal project
Just an old piece that I finished over the weekend. I've been super busy with work since the beginning of the year so I wanted to do something for myself. The original sketch from a while back can be...
View ArticleGuard Sidearm - Undisclosed project/GameCo Studios
Weapon design I did a few years ago for an undisclosed project through GameCo Studios. The project this was for is canned as far as I know but the client allowed me to show the work I did for it, so...
View ArticleGuard Rifle - Undisclosed project/GameCo Studios
Weapon design I did a few years ago for an undisclosed project through GameCo Studios. Same Calico-style magazine was requested for this design as for the side arm. And the initial thumbnails and...
View ArticleDisc Thrower - Undisclosed project/GameCo Studios
Another weapon design I did back in 2015 for an undisclosed project. This one is supposed to be put together from sci-fi power tools into a functioning weapon by experienced engineers. The color scheme...
View ArticleDisc Grinder - Undisclosed project/GameCo Studios
Prop design I did for an undisclosed project a few years ago. Not a weapon so much as a one-handed powertool to repair/break down elements in the environment with. Disc grinders are such basic power...
View ArticleWelding Torch - Undisclosed project/GameCo Studios
Another tool design, same project. The in-game fix all tool. The design itself was rather basic but I had fun rendering out the different materials on this one.
View ArticleNail gun - Undisclosed project/GameCo Studios
Prop/weapon design. This was the first design I got to work on for this project and as such a lot of time was spend on ironing out the process and communication. The very first step in the process was...
View ArticleCrossbow - Undisclosed project/GameCo Studios
Weapon design I did for an undisclosed project a few years ago. Again, it is supposed be put together from spare parts and ransacked machinery but in a professional manner. Out of all the designs I got...
View ArticleShotgun - Undisclosed project/GameCo Studios
Another improvised weapon design I did for an undisclosed project. A one handed, double barreled, airpowered shotgun cobbled together from spare parts. This design went through a lengthier process than...
View ArticleMining tool - Undisclosed project/GameCo Studios
Final prop design for an undisclosed project back in 2015. Out of all the designs I ended up doing for it, this was the only one I used a 3D block-out model for provided by the client. The 'jaws' were...
View ArticleInterior art - Monte Cook Games / Numenera Bestiary 2
Interior artwork for the new Numenera: Bestiary 2 that came out a couple of days ago. Had a lot of fun figuring out the 2-page spread triptych piece. I also did a few new creature and robot...
View ArticleInterior art - Monte Cook Games / Predation
Interior artwork for the Predation book by Monte Cook Games that came out a couple of days ago. I was experimenting a little with my process for these to mixed results but I had fun getting to paint...
View ArticleSci-fi Tank - 3D Total Sketch Workshop
Sci-fi tank sketch I did for 3D Total: Sketch Workshop Kickstarter that just finished. Had a lot of fun getting out my pen and markers for this project! The workshop focuses mostly on sketching and...
View ArticleHoverbike - 3D Total / Graphite Magazine Tutorial
Hoverbike concept sketch I did for a marker and pastel tutorial for the July edition of Graphite Magazine. It had been a while since I'd done something with purely traditional tools and it made me...
View ArticleLAAC Light Armored Amphibious Car - Personal Project
Just a quick doodle with pen and markers. Was going through some old stuff and found some sketches I liked and I felt like doing some more traditional work.
View ArticleInterior art - Paizo/Starfinder Core book
A number of spaceship illustrations I did for the recently released Starfinder RPG by Paizo. I had fun playing around with a slightly different style for these.
View ArticleBoghoppers - Monte Cook Games/ Numenera 2 Kickstarter
Recent promo/interior illustration I did for the Numenera 2 Kickstarter campaign by Monte Cook Games. Had a lot of fun with this one which resulted in it coming together super quick.
View ArticleOld Mill - Personal project/ D&D campaign setting
So a little while ago I finally played my first game of Dungeons and Dragons and had a ton of fun. Unfortunately the DM got quite busy soon after the first few sessions so I thought I'd take over, but...
View ArticleInterior art - Paizo Games/ Starfinder Alien Archive
Earlier this year I did some work for Paizo's new Starfinder RPG corebook, and I just got my contributors copy of another book in that line in the mail: Starfinder Alien Archive. Here are some of the...
View ArticleNumenera: Discovery - Monte Cook Games / Numenera
It's been forever since I posted an update here, but since Numenera: Discovery was published a little while ago I figured it was a good opportunity to do so. Here's a few of the pieces I created for it.
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